We could also play it on the 5th fret on the second string, the 9th fret on the third string, etc. For example, a certain E could be played as the open first string. On the guitar, many pitches are found in more than one location. The position on the lines and spaces of the musical staff point to this. When we look at a piece of sheet music, the positions of the dots on the page denote the pitch. The question here is “Which note is this?” Pitch is the relative highness or lowness of a note. And when we combine them, they become larger than the sum of their parts. We appreciate it more because we are aware of more. Like the tongue of a fine chef, we learn to recognize the subtle hints and flavors. We can tease apart the threads and look at each one on its own.Īnd when we explore the separate elements, we come to hear more in music. But we can also quantify what goes into music. Music means different things to different people. As Viktor Hugo said, “ Music expresses that which cannot be said and on which it is impossible to be silent.” Like DNA, these four ingredients combine to create infinite possibilities.Īnd when you know these four, you can find specific and immediate ways to improve your playing and pieces. What makes up music? Below, you’ll find the four elements that are the building blocks of music. It can blend into the background, or we can lose ourselves in it. I hope you liked this breakdown in 5 step, following the method “5-Step Render Workflow”.Music is many things. Original shot: directly light on the legs, diffuse light on chest and head -–> Final Shot: everything correspond to our lighting (more or less) You can’t believe how simple it is: just take your shot using the real light in the same way how the light is used in your render! It’s enought to enhance the render, bringing it to the next level.įinally, adding an human figure in a realistic way could seems very complicated, but also in this case it’s not true if you have the correct approach. I strongly turned the image to cold colors, increased the contrast and whites, and finally closed a little bit the darkers. To create the “space station” mood I just used a simple and great tool recently added in Photoshop CC: “ Camera Raw Filter” (if you are a photographer this should be very familiar to you!). No Render Elements was used for post production. To understand how Dof works, check the LESSON#13 (in the 5SRW Course for V-Ray)īelow you can see the final result after the final render. Recreating Dof in V-Ray is really very simple if you know photographic concepts, because V-Ray just reproduce exactly the same conditions. The most obvious way to achieve the same feeling is using the deph-of-field (Dof) In the movie “ Gravity – 3D” often objects pass near the camera, giving a strong depht sensation. Noise Threshold: 0,005 (0,008 shoud be fine as well)ĩ0% of cases this works fine for stills and produce really clean images, Chaos Group also indicates these settings in some of its vray interior tutorials :-).Light Cache 1500 (as a security margin).For this I usually apply these four settings: Now, the goal of this step is to get clean images. It’s due to a test settings: these produce not perfect outcomes but really fast to render. Until this step images usually comes with noise and splotches.
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